> For the complete documentation index, see [llms.txt](https://gyrosstudios.gitbook.io/gyrosstudio-gitbook/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gyrosstudios.gitbook.io/gyrosstudio-gitbook/gyros-studios-developments/h2o/game-features/various-types-of-water-crafts/future-integrations/team-races-unity-on-the-waters.md).

# Team Races: Unity on the Waters

1. **Team Formation:**
   * Players can form teams, either by inviting friends or joining existing teams.
   * Each team can have a designated number of members, for instance, 3, 4, or 5 racers.
   * Teams can have unique names, emblems, and even custom team colors for their watercraft.
2. **Team Leaderboards:**
   * Separate leaderboards for team races ensure that teams are ranked based on their collective performance.
   * Regular team tournaments can be organized, with top teams competing for exclusive rewards and titles.
3. **Team Upgrades and Customizations:**
   * Teams can earn or purchase upgrades that benefit all team members. These could include team-wide boosts, special team abilities, or even team training sessions.
   * Customizations allow teams to showcase their unique identity, with team-themed skins, flags, and emblems.
4. **Dynamic Team Challenges:**
   * Special team-based challenges or missions can be introduced, where teams must achieve specific objectives during a race. This could include completing a race within a certain time, performing team stunts, or even rescuing stranded teammates.
5. **Communication Tools:**
   * Integrated voice and text chat systems ensure that team members can communicate in real-time, discussing strategies, alerting about obstacles, or coordinating maneuvers.
6. **Team Bases or Dockyards:**
   * Teams can have a shared base or dockyard where they can store team watercraft, discuss strategies, and even host team events.
   * The dockyard can be customized and upgraded as the team progresses in the game.
